
TRISTAN IRISH

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Novaborn 2
This project is a complete reimagining of NovaBorn, my first project, now in color and multiplayer. It keeps the same principles in mind, allowing for free movement of the player and has 3 unique enemies for you and your friends to shoot at. Unlike the original project, the tutorial followed for NovaBorn 2 is the Battle Royale Multiplayer Projects tutorial by Daniel Buckley through "Spawning in Players - Part 2".
After submitting the assignment as a multiplayer project, I took it and added a small singleplayer campaign for GDC.
The levels are designed with the players movement kept in mind. The player's main ability is a super jump, which propels the RigidBody up to a good height, allowing for some floaty parkour to take place in the map.
Extensive use of Photon allows players to be expressive as the arm positions are synced across all clients seamlessly. Animations give both the players and enemies character, and this is also synced with Photon. An animated skybox in WebGL is also present. The game itself has two game modes, depending on which map you chose (Battle Royal and PVE)
Music is Original, and this is the second project I created original music for, the first one being NovaThon.

