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Code Pattern Experiments

Project type

Code Experiment

Date

Fall 2024

Play Experiment

Project Files

Original Tutorial

This is not a game, but just me following some tutorials. 6 of them are viewable at runtime.

Tutorials presented:
State: Baron ch4 and ch5
- The state allows one "state" to run at a time so that other "states" can be left standalone and not conflicting. It decouples code into states.
Event Bus: Baron ch6
- An event bus keeps track of events, and can detect when events happen. It decouples publishers and subscribers, publishers making the events and subscribers receiving them.
Command: Baron ch7
- A command pattern takes "commands" as input. I have demonstrated how it works by replaying the movement when prompted.
Object Pool: Baron ch8
- Stores objects as inactive in a pool so they don't have to be instantiated, which saves on processing time.
Observer: Baron ch9
- An observer will observe if something interesting has happened, and is less specific than the Event bus.
Factory: Baron 1st Ed Factory
- A different method of spawning in objects, as it breaks it down into Object Types and spawns things based off that. I demonstrated this with Text Objects.

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