
TRISTAN IRISH

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NovaBorn
This project is a rendition of HeroBorn, a tutorial third person shooter that has the player collect a number of items to win the game, made by Harrison Ferrone and detailed in his book "Learning C# by Developing Games with Unity." Unlike the original project, NovaBorn is designed with the movement and mobility of a rigidbody player in mind, as well as simple AI that shoot at and follow the player around the map, and even off ledges. The level is designed with these kept in mind. The player's main ability is a charge jump, which propels the RigidBody up and forward based on how long the Space Bar was held. Also experiments with particle systems, focusing on the trails.
Tank controls- WASD
Hold space to charge a jump, release to jump.
[Enter] or [R Shift] to shoot.
Power ups:
Orange- rapid fire for 20 secs.
Blue- Shield.
Yellow- Health
Strategies:
ZigZag, charge your jump, and use corners!
Circle around your enemy to get them in view quicker, and safer.